Welcome to Adaboy- A Transmedia Story

Adaboy offers a story and experience like nothing before.

“Some of the most inspiring experiences I’ve had in the Entertainment Industry were behind the scenes access into the world of story development; from properties that will redefine the boundaries of viewer interaction like Kevin Conran’s The Black Mailbox, to Disney and Pixar’s truly amazing process for executing the art of story telling. Personally, I’ve found it fascinating to see first-hand how gritty, unpredictable and incredibly challenging the entire process is- and that’s when things go well. These are the experiences I want to share with fans of my work and artists world wide who are interested in developing their own properties.” -Zack Petroc

 

The Process of Story Development

You will have direct access to the entire process of development, including the research, world logic, character creation and story. From the concept’s inception to the first script, story boards, and the iterative loops of refinement, viewers can follow along as the entire project comes to life. In all begins in the Story section.

 

Transmedia

We stand at a unique time in the history of story telling, when more types of distribution networks exist than ever before. From film to video games, graphic novels to animated-comics for hand-held devices, tangible to internet based the opportunities to get your story to viewers is expanding exponentially. What is even more amazing is that a few relatively inexpensive software can be used as a common foundation of asset production for so many of them. From graphic novels that utilize renders of the posed figures, to video games that utilize 3D design sculpts to create in-game meshes, as creators, we now have an amazing variety of media distribution networks to leverage our efforts through.

The entire world of Adaboy, from raindrops to sprawling cities, will be created in 3D. You will have full access to our design process as we develop our assets and refine our creative direction for individual media outputs.